For those that appreciate the science and artistry inherent in music production and the creation of sound effects, the line between the two is logically thin. Once one realizes that music and noise are words that can mean exactly the same thing, allowing for context, some light tseatwea, and personal taste, exciting things can happen. Your toy chest can get a lot fuller.
Specifically, music producers that recognize that sound design tools should have a place in their working arsenal, have a lot more to work with. Consider a tool meant to create virtual instrument effects, or one that distorts normal noises, or creates virtual sound-scapes, for a different flavor in musical production. How about a machine intended to create cool video game noises, or alien languages? Simply remove the arbitrary distinction between musical production and sound design and the possibilities erupt.
- Krotos Audio has created a truly incredible tool for the creation of video game sounds, known as the Weaponizer.
- iZotope created Trash 2 to be a tool that distorts sound, mangling input to create an array of cool effects.
- Virtual instrument tools, like Apple's logic pro and Output's Analog Brass and Winds, should prove useful both to sound designers and music producers.
“Pierre Schaeffer’s concept of musique concrète and John Cage’s music and his essay, The Future of Noise – Credo continued to push the envelope and gave validity to further experimentation.”